LEVEL 25: ***Disclaimer*** The crystals you need to collect from the Forsaken Abbey are determined by your secondary class, not primary (i.e. a Mage/Rogue would need to collect ILLUSION crystals NOT TOUGH)
KNIGHT Primary:
* Knight/Rogue (credit to RacthohOfAnthor)
BLIND STAB MASTERY - Increases the duration of your Blind Stab by 5 seconds BUT REDUCES IT'S EFFECTIVENESS BY 50%
Passive/Maxed
* Knight/Mage (credit to Zyg6)
LIGHTNING ARMOR - 30 wind damage to all targets that attack you, doesn't affect critical hits.
Mana Cost: 30
Cast Time: Instant
Duration: 10 minutes
Upgradeable: +9 damage and +3 mana cost per grade
* Knight/Priest (credit to Anskire)
HOLY PROTECTION - Reduces the target's aggro rate by "X"% for 10 min.
Mana Cost: ?
Range: 150
Upgradeable: ?
User's Note: aggro reduction is 8.2% at +18, mana cost is 81
* Knight/Warrior (credit to Vyll)
DEADLY WHIRLWIND - Whirlwind Rage cost is reduced by 10 points, CD is reduced by 20 seconds, adds a 10 second deadly wound effect, and effectiveness of healing received by the target is reduced by 30%.
* Knight/Scout (credit to StefMcKrajnc)
HOLY LOCKS - Locks your target for 10 seconds. (Can only be used on undead and demons)
Mana Cost: 28
Range: 150
Cast: Instant
Upgradeable: +.4 sec duration and +2 mana cost per grade
MAGE Primary:
* Mage/Knight (credit to Zyg6)
IMPROVED HOLY LIGHT STRIKE-Holy Light Strike now has a 30% chance to daze the target.
Passive/Maxed
User's Note: The Daze effect lasts roughly 3 sec.
* Mage/Priest (credit to dvanha)
TRUE FLAME CORE - Increases Flame & Fireball Damage
Passive/Maxed
User's Note: No numbers given, similar to spark
* Mage/Scout (credit to gorush)
SEED - Does 10 dmg every 2 sec for 12 sec. Can be stacked up to 3 times.
Mana Cost: ?
Cast: ?
Upgradeable: +2 dmg every 2 sec per grade
* Mage/Rogue (credit to Zeraphor)
DEMORALIZE - The target cannot attack for 6 sec.
Maxed
Requires 30 Energy
Cast: Instant
CD: 1 min
* Mage/Warrior (credit to Felony)
ELEMENTAL EXPLOSION - Increases your spell crit rate by 3% for 5 min.
Requires 35 Rage
Upgradeable: +.2% crit chance per grade
PRIEST Primary:
* Priest/Knight (credit to riotmos)
LAST PRAYER - Your next spell casting time is now changed to 1 second
Mana Cost: 30
MAX
Cast: Instant
CD: 2 min
* Priest/Mage (credit to kaizor)
ANGEL'S BLESSING - Restore an additional 10 mana, every 5 sec, to you and your party.
Mana Cost: 100
Cast: Instant
Upgradeable: +.8 mana/5 sec and +10 mana cost
* Priest/Rogue (credit to Stive82)
AMBIDEXTROUS CASTING - Ambidextrous now also increases spell casting speed.
Passive/Maxed
* Priest/Warrior (credit to atlc040)
CHAIN OF FIGHTING SPIRIT - Fires off 2 hits for 90% main hand dmg. (Requires Battle Monk Stance)
Mana Cost: 30
Cast: Instant
CD: 4 sec
Upgradeable: +1.8% dmg and +3 mana cost per grade
User's Note: It's channeling (like Mooncleave)
* Priest/Scout (credit to luvxequs)
ENHANCED WAVE ARMOR - Wave armor now also increases defense by 1%.
Passive
Upgradeable: +.25% defense per grade spell
ROGUE Primary:
* Rogue/Knight (credit to RacthohOfAnthor)
LION'S PROTECTION - Filled with the strength of the lion! Your physical attack increases by 1% for 600 seconds.
Cast Time: Instant
Cooldown: None
Upgradeable: +.1 or .2% per grade
* Rogue/Scout (credit to trahir)
ENERGY ABSORPTION- For every physical attack you make that hits, you gain 20 energy.
Requires 30 energy
Duration: 15 seconds
Cooldown: 2 minutes
* Rogue/Priest (credit to Krafen)
SHADOW WALKER - Your Cheap Shot no longer needs to be used before battle, and the cost is reduced by 20 energy, but the CD is increased by 10 sec.
User's Note: This skill replaces your old Cheap Shot ability and adds 2.4% damage to the base skill. Cheap Shot still upgrades at 2.4% per grade.
* Rogue/Warrior (credit to mrfoxx)
WHIRLWIND MASTERY - Reduces the cost of whirlwind by 20 rage and set cooldown to 10 seconds.
Passive/Maxed
* Rogue/Mage (credit to Zeraphor)
PARALYZING TRAP - A trap that paralyzes anyone who enters it. Only 1 trap can be active at any time. Effect wears off if target is attacked.
Maxed
Mana Cost: 42
Cast: Instant
CD: 20 sec
SCOUT Primary:
* Scout/Rogue (credit to syunikiss)
LASSO MASTER - Your Lasso now restrains the target from movement and attacks.
Passive/Maxed
User's Note: This skill will alter your Lasso ability, and make it HEAL the target to full HP. If you skip this skill, you will be unable to attain the 30/30 elite skill.
* Scout/Warrior (credit to Avarience)
ENHANCED THROAT ATTACK - Your Throat Attack can cause an additional 4 seconds of silence of the target and also increase the range of Throat Attack by 100.
Pasive/Maxed
* Scout/Mage (credit to fletch)
IGNITE - Causes 35 points of fire based damage to multiple targets in range.
Range: 150 (targetable AoE)
Mana Cost: 40
Cast: Instant
Upgradeable: ?
* Scout/Priest (credit to luvxequs)
SNIPER - Reduces your snipe casting time by 1 sec.
Passive
* Scout/Knight (credit to StefMcKrajnc)
ENHANCED ARMOR PERFECTION - Enhanced Armor now lasts 4 minutes longer.
Passive/Maxed
WARRIOR Primary:
* Warrior/Rogue (credit to X3lmhansa)
BLOOD DANCE - Does 110% of main hand weapon damage.
Damages caster for 10% HPs
Range: 50
Cast Time: Instant
Cooldown: 5 seconds
Upgradeable: +2.2% weapon damage per grade
* Warrior/Scout (credit to athx)
MOON CLEAVE PERFECTION - Reduces your move Cleave rage cost by 10 and cool down by 20 seconds.
Passive/Maxed
* Warrior/Priest (credit to lauduc)
MAGIC BARRIER PERFECTION - Allows your magic barrier to also lower the magical damage received by 1%.
Passive/Maxed
User's Note: +.1% magic dmg reduction per grade of Magic Barrier
* Warrior/Knight (credit to Vyll)
IGNORE PAIN - Immune to dizzy, paralyze, and slow effects for 10 sec.
Maxed
Cast: Instant
CD: 5 min
* Warrior/Mage (credit to FoxReeveheart)
CRITICAL CONSCIOUSNESS - Lowers the damage you receive by 10% for 2 sec. Can only be activated when HP is below 30%. (Does not lower critical damage received)
Mana Cost: 50
Cast: Instant
CD: 5 min
Upgradeable: +1.5% dmg reduction and +.15 sec duration per grade
LEVEL 30:
KNIGHT Primary:
* Knight/Rogue (credit to RacthohOfAnthor)
CRAZY BLADES - When activated your physical attack's critical rate is increased by 1.0% for 20.0 seconds.
Mana Cost: 20
Upgradeable: +.2% critical rate, +4 second duration, +2 mana cost per grade
User's Note: No Cooldown
* Knight/Mage (credit to Zyg6)
MANA SHIELD - Provides a 1:1 HP:MP conversion of damage for 30 sec.
Maxed
Cast: Instant
CD: 5 min
* Knight/Priest (credit to ibsubaihui)
FREE WILL - Target is immune to slow and fear effects for 10sec.
Maxed
Cast: Instant
CD: 2 min
* Knight/Warrior (credit to kbe2k8)
QUICK REFLEX - Raises block rate by 10% for 20 sec.
Requires 20 Rage
CD: 2 min
Upgradeable: +1% block rate per grade
* Knight/Scout (credit to StefMcKrajnc)
HEAVENLY ARROW - Taunts up to 10 enemies within range.
Requires 20 Concentration
Cast: Instant
Range: 200
CD: 2 min
User's Note: Radius of circle is huge, i would guess around 50 from target you casted skill on
MAGE Primary:
* Mage/Knight (credit to Zyg6)
MESSENGER OF LIGHT - +5% Light damage for 10 min.
Mana Cost: 30
Cast: Instant
Upgradeable: +1% damage and +3 mana cost per grade
User's Note: Basically Fire Knowledge on a buff
* Mage/Scout (credit to gorush)
FIRE ROSE EXPLOSION - Does 20 dmg for each Seed present on the target. (Removes Seeds)
Mana Cost: ?
Cast: Instant
Upgradeable: +6 dmg for each seed, per grade
User's Note: Can't be mitigated
* Mage/Priest (credit to riotmos)
RISING TIDE MASTERY - Rising Tide is now an instant cast with a 4 sec CD.
Pasive/Maxed
User's Note: This ability alters your Rising Tide. You will be unable to revert back to the old version. Be sure before you purchase this skill.
* Mage/Rogue (credit to JiHad)
FANG RITUAL - Raises the damage dealt by Dark magic by 1% for 10 min.
Mana Cost: 30
Cast: Instant
Upgradeable: +.3% increase to dark dmg
* Mage/Warrior (credit to FoxReeveheart)
RAGE MANA - Convert your rage into 20 MP.
Requires 35 Rage
Cast: Instant
CD: 2 min
Upgradeable: +20 MP per grade
User's Note: By rank 20 you are using 35 rage to gain 420 mp essentially
PRIEST Primary:
* Priest/Knight (credit to riotmos)
DIVINE INCARNATION - Healing Effectiveness increased by 15%, Magic Attack decreased by 50%, Mp cost reduced by 30% for 600 sec.
Maxed
Mana Cost: 21
Cast: Instant
User's Note: This affects includes all spells (Tide, Chill, Heal, Punishment, etc.)
* Priest/Mage (credit to kaizor)
ANGEL'S CAROL - Regen 30 MP every 2 sec to you and your party members for 10 sec.
NO mana cost
Cast: Instant
Cooldown: 3 min
Upgradeable: +4.5 MP Regen per grade
* Priest/Scout (credit to luvxequs)
CONTROL OF THE TIDES - Rising Tide now causes an additional 30% of ranged weapons damage
Passive
Upgradeable: +.4% ranged weapon dmg per grade
User's Note: Rising Tide becomes Streaming Arrows, which adds 30% of ranged weapon dmg to the base damage of rising tide.
* Priest/Warrior (credit to lauduc)
ASCENDING DRAGON STRIKE - Cause 180% of the main hand weapon's damage to target. (Requires the Battle Monk Stance)
Requires 30 Rage
Range: 50
Cast: Instant
CD: 8 sec
Upgradeable: +3.6% weapon dmg per grade
* Priest/Rogue (credit to kurwan123)
CLEANSE - Removes all beneficial effects from target.
Maxed
Mana Cost: 200
Range: 200
Cast: Instant
CD: 20 sec
ROGUE Primary:
* Rogue/Knight (credit to RacthohOfAnthor)
HOLY LIGHT PROTECTION - When activated, will reduce magical damage receive by 1% and prevents paralyze or slow effects for the next 10 seconds.
Mana Cost: 30
Cooldown: 2 minutes
Upgradeable: +1% magical damage reduction and +3 mana cost per grade
User's Note: Dissatisfied
* Rogue/Priest (credit to Krafen)
FEARLESS - Immune to fear effects for the next 20 sec.
Mana Cost: 40
Cast: Instant
CD: 1 min
* Rogue/Scout (credit to StormGust)
BATTLE MASTER - Raises your critical rate by 1% and critical dmg by 7% for 10 min.
Requires 30 Concentration
Upgradeable: +.2% crit rate and +1% crit dmg per grade
* Rogue/Mage (credit to JiHad)
MAGIC BREAKER - Removes a beneficial effect from your target.
Mana Cost: 200
Cast: Instant
Range: 150
CD: 1 min
* Rogue/Warrior (credit to Guilt1986)
DEATH'S TOUCH - For 2 seconds, the target's effectiveness from heals is reduced by 2%.
Requires 20 Rage
Range: 50
Cast: Instant
CD: 10 sec
Upgradeable: ?
SCOUT Primary:
* Scout/Rogue (credit to syunikiss)
SAPPING ARROW - Lowers target's magic defense and physical defense by 1% for 20 sec
Requires 30 Energy
Range: 330
Cast: Instant
CD: 20 sec
Upgradeable: +.2% reduction per grade
* Scout/Mage (credit to fletch)
GONE LIKE THE WIND - Wind magic makes the caster invisible for 5 sec. Also removes caster from battle and clears aggro.
Maxed
Mana Cost: 30
Cast: Instant
CD: 2 min
* Scout/Priest (credit to luvxequs)
SPIRITUAL LEADER - Raises attack speed and casting speed of party members by 2% for 25 seconds
Mana Cost: 40
Cast: Instant
CD: 8 mins
Upgradeable: +.4% speed per rank
* Scout/Knight (credit to StefMcKrajnc)
MANA CONVERSION - Convert mana into 10 points of focus.
Mana Cost: 50
Cast: Instant
CD: 1 min
Upgradeable: +5 mana cost --> +1.8 focus per grade
* Scout/Warrior (credit to Aristeaus)
MENTAL FOCUS - Increases ranged weapon damage by 3% for 10 minutes.
Requires 30 Rage
Cast: Instant
Upgradeable: +.2% ranged weapon damage per grade
WARRIOR Primary:
* Warrior/Rogue (credit to Distorted)
FRENZIED ATTACK - You enter a Frenzied attack state for 10 sec. During this state your critical rate is increased by 50%, all slow and paralyze effects are removed, but defense is reduced by 50%.
Requires 50 Energy
Maxed
CD: 2 min
* Warrior/Scout (credit to athx)
AIM FOR THE WOUND - Causes 52% of range weapon's dmg to target and has a chance of gaining 5 points of rage.
Requires 30 Concentration
Range: 200
Cast: Instant
CD: 10 sec
* Warrior/Priest (credit to lauduc)
BLOODLUST - Converts 20% of your HPs into 30 Rage.
Maxed
Cast: Instant
* Warrior/Knight (credit to Vyll)
SHIELD BASH - Immediately strike back with your shield causing 50 points of dmg. (Shield Required)
Mana Cost: 30
Range: 50
Cast: Instant
Upgradeable: +15 dmg per grade
* Warrior/Mage (credit to FoxReeveheart)
THUNDER SWORD - Fires 4 shaped thunder bolts at the target causing 85 points of wind damage.
Mana Cost: 30
Cast: Instant
Range: 150
CD: 6 sec
Upgradeable: +14.75 dmg and +3 mana cost per grade
User's Note: it SAYS instant but he stands there and casts it and it goes while casting like galaxy, but being hit does NOT interrupt it. It's about a 4 second cast for all 4 to get off.